This program allows to rename bones, meshes and shaders inside a SKM model. It's
a quite unstable alpha, so don't be surprised if it crashes. Anyway, it shouldn't
be needed to use it for more than a few minutes.

Usage:
Rename your skm model to tris.skm and tris.skp. 
Put both SKM and SKP files inside 'data' folder, and launch skmtool.exe. Make your changes.
Use right mouse button to save. Model will be saved as out.skm and out.skp